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All work
lequipe.fr/explore

Explore 2050

Web development of the interactive experience.

Development assignment for the studio Upian · L'Équipe explore

Explore 2050 is a web-based gamebook published by L'Équipe explore and produced by the studio Upian. The player moves through the climate-disrupted sport of 2050 across three worlds, with choices that branch the story. Unslash handled the web development of the experience.

Concept, editorial direction, art direction and illustrations belong to L'Équipe explore and Upian. Unslash's part on this project, and the subject of this study, is the development.

Built
2023
Role
Web development
Format
Interactive gamebook
Scale
~370 pages · 3 worlds
lequipe.fr/explore
Page d'accueil d'Explore 2050, le sport en 2050
  • Branching narrative
  • ~370 illustrated cards
  • Text based on IPCC reports

// The technical challenge

A gamebook, at a major media's scale

The experience had to behave like a game: you read a situation, choose between two options, and the story branches into the matching path. All of it on a mainstream media site, so fast, legible and seamless, on mobile and desktop alike.

On the development side, the point was not a page but an engine: structuring hundreds of narrative steps linked by choices, tracking the player's progress through the tree, and serving a large volume of illustrations without breaking the reading rhythm.

// Under the hood

What was built

lequipe.fr/explore
Explore 2050 game step: narrative and choices in the football world
01 Narrative engine

The branching system

Each step pairs a text, a full-screen illustration and two choices. The engine chains steps based on the player's decision, tracks progress through the tree and handles the many possible paths across the three worlds (football, cycling, alpine skiing).

lequipe.fr/explore
Explore 2050 game step: narrative and choices in the cycling world
02 Scale & performance

Holding the rhythm across hundreds of cards

Around 370 narrative pages and 250,000 characters, as many illustrated cards drawn from a production of nearly 12,000 visuals. Development focused on the reading/visual layout, the transitions between cards and image loading to keep the experience smooth from start to finish.

// Approach

On the engineering side

Story engine
Steps chained by choice, progress tracking and handling of multiple paths.
Structured content
Hundreds of steps (text, visual, choices) organised to stay maintainable and consistent.
Visual performance
Reading/illustration layout and image loading designed for a high volume.
Multi-device
Smooth reading on mobile and desktop, embedded in L'Équipe's editorial environment.

// Credits

The project team

Credits as published by Upian. Unslash's role on this project is web development.

Studio
Upian
Media
L'Équipe explore
Author
Alexis Danjon
Editors-in-chief
Imanol Corcostegui, Jean-Baptiste Renet
Art direction
Thomas Deyriès, Martin Jouvet, Jérôme Gonçalvès
Technical direction
Maxime Quintard
Project management
Baptiste Duchêne
Web development
Tony Trancard / Unslash

// Live

A dev reference, in its rightful place

Explore 2050 has been live on L'Équipe explore since February 2024. It is a development reference produced for Upian, a pioneering web-documentary studio, on a major sports media production.

See the experience online
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// Contact |
Ready

Got a product to scope,
to launch or to evolve?

Give us the context and the goal, we come back with a scoping proposal.

// Response within 24h
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